MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussian Splatting

Peng Chen1,2, Xiaobao Wei1,2, Qingpo Wuwu6, Xinyi Wang5, Xingyu Xiao4, Ming Lu3,
1Institute of Software, Chinese Academy of Sciences, 2University of Chinese Academy of Sciences, 3Intel Labs China, 4Tsinghua University, 5Nankai University, 6Peking University

Dynamic Meshes of 3D Head Avatars

Abstract

Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radiance Fields (NeRF), which have been limited by training and rendering speed. Recent methods based on 3D Gaussian Splatting (3DGS) significantly improve the efficiency of training and rendering. However, the surface inconsistency of 3DGS results in subpar geometric accuracy; later, 2DGS uses 2D surfels to enhance geometric accuracy at the expense of rendering fidelity.

To leverage the benefits of both 2DGS and 3DGS, we propose a novel method named MixedGaussianAvatar for realistically and geometrically accurate head avatar reconstruction. Our main idea is to utilize 2D Gaussians to reconstruct the surface of the 3D head, ensuring geometric accuracy. We attach the 2D Gaussians to the triangular mesh of the FLAME model and connect additional 3D Gaussians to those 2D Gaussians where the rendering quality of 2DGS is inadequate, creating a mixed 2D-3D Gaussian representation. These 2D-3D Gaussians can then be animated using FLAME parameters. We further introduce a progressive training strategy that first trains the 2D Gaussians and then fine-tunes the mixed 2D-3D Gaussians. We demonstrate the superiority of MixedGaussianAvatar through comprehensive experiments. The code will be released.

Comparison on Mesh Reconstruction

Comparison